07May

The Avengers Sets New Mobile Sales Record For Fandango

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avengers movie poster

The Avengers can add another record to its tally — it represents the most opening weekend tickets sold in Fandango history, and a new record for mobile ticket sales.

Fandango didn’t share the exact number of sales, but it did say that The Avengers beat the previous record holder, The Hunger Games, and that it also set a new record for hourly sales, with 68,000 tickets sold between 3 and 4 pm Pacific time on Friday. (The Hunger Games sold 60,000 tickets in its fastest-selling hour.) Now, those numbers may just be a reflection of The Avengers‘ general success (if you have the biggest domestic opening weekend ever, then you’re probably going to be the biggest on Fandango), so more interesting is the fact that the movie also set a record for mobile sales as a percentage of overall sales — 42 percent of Sunday’s ticket sales.

“Our record-setting mobile sales affirm that mobile has clearly transitioned from just an alternative way to buy tickets to a primary choice for many weekend moviegoers,” said executive vice president and general manager Rick Butler in a press release.

As of today, The Avengers still accounts for 94 percent of tickets sold on the site, Fandango says.



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07May

Rovio’s Big Year: Angry Birds Helps Gaming Company Soar To $106M In Sales, 648M Downloads

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Angry Birds Space app screeshot

We all know what a wild success the Angry Birds franchise has been for Rovio, with the best-selling mobile games spawning cookbooks, toys and much more besides. Today the company revealed just what kind of an impact that has had on its bottom line for its really Big Year.

The company today issued a statement that noted that the company made $106.3 million (€75.4m) in revenue in 2011, with earnings before tax at $67.6 million (€48m) — with 30 percent of that coming from its merchandising and licensing activities.

The $106.7 million revenue figure is nothing short of an enormous leap for Rovio compared to 2010. In 2010, it reported revenues of $7 million from the period from July to December. The company announced in March 2011 a Series A investment of $42 million from Accel and Atomico, and at that time it had “only” 40 million monthly active users.

Today, Rovio told us that the total number of downloads of Angry Birds games by the end of 2011 came in at 648 million with the total number of monthly active users at 200 million. The game first went live on iOS in December 2009.

Of $106.7 million in revenue, $32 million is coming from what Rovio calls Consumer Products, which includes both merchandising and licensing. Rovio says that it now has 200 licensing partners developing new products and services.

The company looks like it will be putting the gas on doing more of that in the future, even as it launches new games, perhaps beyond the Angry Birds brand:

“The strong growth in revenue clearly demonstrates the popularity of the Angry Birds brand.” Mikael Hed, Rovio CEO said in a statement. “The heavy investments made in 2011 to all business areas will be seen in future products. To ensure continuous success we need to be creative and stay focused on entertaining our millions of fans by continuously developing new and innovative products and services.”

The company also ramped up its headcount about tenfold: it now has 224 employees compared to just 28 at the start of 2011.

Release below

ROVIO ENTERTAINMENT REPORTS 2011 FINANCIAL RESULTS

07.05.2012

Helsinki, Finland – Rovio Entertainment Ltd, the world’s leading provider of mobile entertainment and creator of the Angry Birds franchise, today had the pleasure of announcing the financial results for the full calendar year of 2011.

Total revenue amounted to €75.4 million ($106,3 million) driven by strong growth in game download activity and consumer product sales. Earnings before tax were €48,0 million ($67.6 million) or 64% of total revenue in 2011.

“The strong growth in revenue clearly demonstrates the popularity of the Angry Birds brand.” Mikael Hed, Rovio CEO said. “The heavy investments made in 2011 to all business areas will be seen in future products. To ensure continuous success we need to be creative and stay focused on entertaining our millions of fans by continuously developing new and innovative products and services.”

The Angry Birds franchise fuels Rovio’s performance

The financial outcome of 2011 is very positive for Rovio.  Rovio’s different business areas, Games, Advertising, and Consumer Products, are fully rolled out and generated both revenue and profit.

The Consumer Products business area, which includes both Merchandising and Licensing income, generated revenues that represent a about 30% of total revenue in 2011. The company was working together with more than 200 licensing partners on developing new products and services within the Angry Birds franchise.

Rovio’s game offerings in 2011 consisted of three games, all based on the Angry Birds characters: Angry Birds, Angry Birds Seasons, and Angry Birds Rio. The games are available as both free and paid versions on all popular mobile and connected devices. The total number of game downloads reached 648 million by the end of year 2011 and the total number of active monthly users, across all platforms, reached 200 million.

The number of employees grew from 28 to 224 during the year 2011.

Market and business development expectations

Future sales will to a large extent depend on the launch schedules and success of new games and initiatives in 2012. As sales of new devices remain the main driver for mobile game downloads, Rovio expects business to continue to grow accordingly.

“We are very optimistic about 2012 due to significant investments in product development, cutting-edge branding, brand protection and corporate infrastructure,“ Mikael Hed said.

Notes:
- Currency exchange rates EUR/USD is based on 2011 median of 1,41.

- Rovio Entertainment Oy´s financial figures have been prepared in accordance with Finnish Accounting Standards (FAS).



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30Apr

Research: $1.5 Trillion In Mobile Revenues In 2012, U.S. Accounting For 40% Of All Smartphone Sales

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mobile pile

The mobile industry will reel in more than $1.5 trillion in revenues in 2012, with 28 percent of that, $400 billion, attributable to mobile data, according to new research out from analyst Chetan Sharma.

He notes that within the revenues expected for mobile data, non-messaging revenues led by apps, mobile web browsing and streaming media have finally overtaken those of traditional messaging like SMS as smartphone usage continues to grow. Non-messaging, he says, will account for 53 percent of the total: in other words, some $212 billion will come from apps, music and video streaming, games and mobile web browsing.

Still voice is still accounting for a huge part of the value in mobile, and “OTT” services provided by third parties — be they Apple or others — are still only a small piece of the pie:

Sharma’s report also notes in the U.S. smartphones now account for 69 percent of all mobiles sold — the highest rate with the global average at about half that, 32 percent. He notes that some operators are even more bullish than that and expect 90-95 percent of all sales to be smartphones this year (O2 in the UK led that charge last year as you can see in the slides below). In the meantime, the adoption rate will lead the U.S. finally to be able to claim that more than half of all consumers will own smartphones. The U.S. is also, overall, accounting for about 40 percent of all smartphone sales worldwide.

The total worldwide base of mobile subscribers now stands at 6 billion, and while it took 20 years to reach the first billion, the speed at which this has accelerated is pretty remarkable: Sharma notes that it took only 15 months for that number to go from 5 billion to 6 billion.

As you would expect, a lot of the growth now is coming from developing countries but still the numbers are astounding. He notes that together China and India are adding 75 million new subscribers every quarter to the global base, and points out that China alone already has 1 billion mobile subscribers, the first country to reach that milestone, and that India currently has the highest subscriber growth rate.

But India may, at best, be an opportunity for the future rather than today. Sharma points out that India monthly ARPU is an “anemic” $2.50. “Even with a signficant subscriber base, there is going to be a general lack of opportunity in the market for the next couple of years relative to other markets,” he writes.

In contrast, the early adopters of Japan have helped that country remain in the lead for mobile data usage, with some 60 percent of ARPUs attributable to data. And because the U.S. has nearly the same proportion, but is significantly bigger, it is currently leading the world in terms of data revenues as well as overall ARPU revenues.

Still, the tide is turning: A number of emerging nations are now in top 10 mobile nations by subscribers, he says. They include Brazil, India, Russia, Indonesia, Pakistan, Mexico, while Korea, UK, Italy and Germany “have dropped off or slipped in rankings.”

Patents. Although we’ve had a lot of noise about patent acquisitions, purchases and lawsuits around internet and (specifically) social media patents, Sharma points out the mobile continues to lead the field with patent applications, and that mobile companies are filing more in the U.S. than in Europe — on average 1.7 times more. He notes that in the U.S., the biggest patent holders are IBM, Microsoft and Nokia. In Europe they are Alcatel-Lucent, Nokia and Samsung. Nokia also appears in the list for top-three device patent holders, along with Samsung and Sony. And among carriers, AT&T, NTT Docomo and Sprint lead the charge.

That gives pause for thought about what Nokia has and what kind of value the company holds, beyond the cash that has been mentioned several times in the last week as ratings companies continue to downgrade the company.

Full slide deck here:



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27Apr

Google’s Jean-Baptiste Queru Talks Android Updates, Direct Phone Sales On Google+

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JBQ300px

Google’s own Jean-Baptiste Queru threw up some thoughts on Google+ on Android updates and utilizing Google’s own channels to sell devices. Queru specifically touched on the lengthy process of updating from Android 3.2 to Android 4.0. Explaining that the large differences in framework between the two platforms lends to the often irritating delay in… Read more

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24Apr

Apple’s Chinese iPhone Sales “Mind-Boggling,” Bring China Revenues To $7.9B

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chinapple2

The angry mobs in Beijing weren’t lying. Apple’s iPhone 4 has made a splash in China, bringing the company’s phone sales there up by fivefold from a year ago. The device didn’t debut there until this last quarter, months after it had been released in the U.S.

Revenue in China reached a record $7.9 billion, which is up threefold year-over-year. That brings Apple’s revenues in the country to $12.4 billion for the first half of the fiscal year. That’s nearly what Apple made in all of the last fiscal year when it made $13.3 billion in China.

“It is mind-boggling that we can do this well,” said Apple chief executive Tim Cook on the earnings call.

Cook has already said in previous calls that China is the company’s second biggest market in terms of revenue behind the U.S. Now the market’s rising importance means that Asia-Pacific revenue has surpassed European revenue for the first time.

Demand was so insatiable for the iPhone 4 that the company had to shut down sales in retail stores amid the threat of rioting at the Sanlitun shopping center on the east side of Beijing. But Apple still faces some headwinds there. It’s not on the country’s largest carrier China Mobile and the company is embroiled in a trademark dispute over the name ‘iPad’ with Proview, meaning it hasn’t been able to sell the new iPad there.

Cook said in the October earnings call: “For China — the sky’s the limit there. I’ve never seen so many people rise into the middle class who aspire to buy Apple products. It’s quickly become #2 on our list of top revenue countries.”

Here are some charts illustrating Apple’s revenue breakdown by geography from this quarter compared to the same time a year ago. I excluded retail revenues:



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