09May

Tetris Theme Played w/ Laser Harp On Britain’s Got Talent

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Software developer and Geekologie reader Greig Stewart performed a laser-harp rendition of the Tetris theme for an audition on Britain’s Got Talent that he composed himself on a Game Boy and NES. This is that performance. It was enough to get him through to the semi-finals, but will it be enough to go any further? Tune in this Thursday at 7:30PM BST to find out! Want to have a viewing party at my place? Well too bad, I don’t get whatever channel it comes on. You’re welcome to come over and watch me wander aimlessly through Skyrim though. I’m trying to level up my ‘empty wine bottle collecting’ skill. “That…isn’t a real skill.” DUDE — I keep track of my progress in my mind, it adds a whole new layer of depth to the game. “Wow.” Just sayin’, I’m already a level 100 butterfly wing eater!

Hit the jump for the performance.



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09Apr

This is the way Fruit Ninja should always have been played [Video]

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What do you get when you cross an iPad with a giant LED screen and a Kinect controller? Awesome! Or in other words: the most incredible game of Fruit Ninja you’ve ever seen. Crunchy Logistics has created this monster 24 x 12 foot touch screen, the Padzilla 2, which blows up images from the new iPad to a humongous size. Admit it, you’ve always wanted…

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20Mar

Despite The Name, Report Finds “Mobile Games” Are Played Most Often At Home

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Casual and mobile games company Miniclip has teamed up with app monetization platform and ad server MoPub, today releasing a joint study on the behavior of mobile gamers, breaking the group down by age, gender, and content preference. The biggest surprise from the study came in this little nugget of user behavior wisdom: Despite its name and connotation, 44 percent of gamers play “mobile games” on the couch versus playing in … really any out-of-living room location, “including time spent traveling or waiting,” the study says.

Miniclip, which has 15 million monthly active users and 65 million downloads, conducted the survey across its ad-supported mobile games over the course of three weeks, whereupon the data was then collected by MoPub.

Some of the other highlights of the study? Apparently moms rule the iPod Touch, as 73 percent of those who responded via iPod were female. In unsurprising news, apps that are featured prominently in the App Store or Android Market “drive maximum downloads,” as 37 percent of the audience downloaded apps because they were featured prominently. On the flip side, in much more surprising news, the study found that reviews trump the recommendation of friends, as a good review in the App Store was a stronger motivation for downloading at 18 percent, compared to a “recommendation from someone you trust,” at 14 percent.

The study comes on the heels of announcements from the two dominant platforms at GDC that highlighted the growing connection between mobile devices and games, as Google announced at the event that it will be rebranding the Android Market as “Google Play,” what it’s now calling a “digital entertainment destination.”

Less than 24-hours later, Apple announced its latest iPad, prominently featuring several up-and-coming gaming apps to showcase what’s possible in mobile gaming thanks to the device’s higher-res graphics and increased processing power. More from yours truly on that point here.

In a statement today, Parks Associates Research Analyst Pietro Macchiarella said it’s interesting to see the study proving that mobile games, which are fueled by powerful hardware and operating systems, are now beginning to compete for the very same couch that was once owned outright by console gaming. “The growth in tablet penetration will have an enormous impact on the size of the mobile gaming market,” the analyst concluded.

A separate study conducted by Parks Associates, called “Online Gaming and Digital Distribution,” supported the analyst’s supposition, finding that 71 percent of adults and 79 percent of teen tablet owners play games on their tablets for at least one hour per month. And as to which of the leading operating systems is winning the HTML5 gaming race, spaceport.io found in a recent study that iOS performs 3-times faster than Android. Not only that, but iOS devices and browsers (iPhone, iPad, and Safari) outshone their competitor across the board when it came to rendering movement on-screen.

In addition, keeping in mind that this report came out before the release of the new iPad, Spaceport found that the iPhone 4S and the iPad 2 scored high above the rest, handling over 200 moving objects and over 300 objects, respectively. Furthermore, the iPad 2 ranked as the top device for HTML5 and apps performance, crushing Android across the board.

Image Credit Chris Kohler



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21Dec

Fingerprint’s Educational Apps For Kids Are Hot: 2M+ Minutes Played This Month

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Fingerprint Logo

San Francisco-based Fingerprint Digital, a startup building educational apps for kids, is blowing up. The company released its first apps into iTunes on December 1st, and already, it has seen over 270,000 game playing sessions for a combined total of over 2 million minutes played. And, according to CEO Nancy MacIntyre, its apps are about to reach download numbers in the six figures.

In just two weeks, Fingerprint pushed two of its games into the top five in the educational apps’ category: Big Kid Life Firefighter and Big Kid Life Fairy Princess. (And yes, despite what those titles sound like, they are actually games for learning.)

The key to the startup’s early success is having an innovative twist on educational gaming combined with a solid team. Fingerprint was started by Nancy MacIntyre, formerly the EVP of Products and Marketing at LeapFrog, and Brad Edelman who co-founded social gaming company PlayFirst. It also has Heather Regan, the former COO of Everloop, as VP of Product Management and Learning. Former game marketing lead at 2K Games (a division of Take Two Interactive) Phil Shpilberg is on board as well, serving as VP of Marketing.

What’s great about what Fingerprint is doing is that it’s re-opening the lines of communication between parent and child – lines which are often shut down as the kid gets sucked deeper into the video gaming world. Not only are the company’s apps educational, they also feature a built in sharing platform (“Mom-Comm”) which allows kids to share their progress with their parents.

The grown-ups get to stay in the loop (for a change) with a news feed detailing their child’s progress and activity. In return, the parent can then provide encouragement and support through text and voice messages that are played directly in the game. Through this proprietary system, parents have received over 500,000 “snapshot” reports in December, the company says. And the kids are addicted, too: average gameplay sessions last 7.35 minutes and kids have returned to the games four times this month.

The company now has five apps: three “Big Kid Life” titles (Fire Fighter, Veterinarian, Fairy Princess), Play Maker and one third-party app Do Re Mi 1-2-3. They’re really well-made, quite cute and a lot of fun. You can check out the complete set here.

The third-party app is the first to use the Fingerprint SDK, which allows any title to integrate the parent-child communication system for free in exchange for revenue share with Fingerprint. The company says it will vet the titles first to make sure they have a strong educational foundation.

Fingerprint raised $1.4 million in funding earlier this fall, and says its goal is to build a large network with dozens of apps. It will release several new apps next quarter including one that they’re dubbing their “biggest product initiative” and an “all new app experience.”

Fingerprint is currently giving away its apps (typically $1.99-$2.99) for free, in conjunction with its Facebook promo.





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05Dec

‘House Of The Rising Sun’ Played On Computer Parts

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This is an impressive cover of The Animals’ version of ‘The House of the Rising Sun’ (I love you, Eric Burdon!) performed on a bunch of old computer parts (set up by the same guy who did ‘Bohemian Rhapsody‘). What parts? I dunno, but hopefully not the privates. I’ve actually seen a friend strum a harp with his wiener before though, so you never know. “I know you need some new damn friends!” God, I really do. Unfortunately beggars can’t be choosers.

He used an Atari 800XL with an EiCO Oscilloscope as the organ, a Texas instrument Ti-99/4A with a Tektronix Oscilloscope as the guitar, a hard drive powered by a PiC16F84A microcontroller as the bass drum and cymbal, and an HP Scanjet 3P, Adaptec SCSI card, and a computer powered by Ubuntu v9.10 OS for the vocals.

They actually do a really good job, which is a lot more than I can say for any job I’ve ever done. …Are you thinking what I’m thinking? “Of getting the band back together?!” HA — good one, but no. I was thinking of my friend with the harp again. That…was a f***ing awkward wedding reception.

Hit the jump for the at least worth skipping around video. View full post on Geekologie – Gadgets, Gizmos, and Awesome

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