18May

Apple censors blasphemous word in iTunes

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In a massive show of disapproval, Apple has cracked down cyber-crusade style on a blasphemous word that has plagued its iTunes store almost since it opened. So what is it this, obscene, detrimental and highly offensive word? “Jailbreak”. Yeah… Biting their thumb at hackers who like to Jailbreak their iPhones so as to customize, play pirated…

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30Apr

iTunes Match hits Italy, Greece, and more!

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Apple has begun its second major international iTunes Match roll out with the addition of Italy, Portugal, Greece, Slovenia, and Austria to the list of countries the service is available in. iTunes Match launched here in the US in November, but users in these five countries have not been able to sign up for Apple’s cloud-based music solution until…

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24Apr

Apple’s iTunes Stores Generates $1.9B In Revenue in Q2, Has 600,000 Apps

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Apple’s iOS ecosystem keeps on rolling. The company said it has more than 600,000 apps in the store, up from the 550,000 number they confirmed a month ago.

On top of that the iTunes store generated $1.9 billion in revenue in the second quarter of this year. Apple didn’t break out how much of that was devoted to songs versus apps. They also didn’t update the recent 25 billion app downloads figure they also shared last month. Just to look back at previous stats the company has shared, Apple said it has paid out more than $4 billion to developers cumulatively. Google’s store in contrast has at least 450,000 apps and it still lags in monetization (although it’s improving!)

I regularly talk to top-grossing developers too, so I have an anecdotal barometer of revenues per day. Last summer and fall, revenue for a top-grossing app hovered at around $3 million per month. Then Epic’s Infinity Blade II proved that a single iOS app could do $5 million in a month in December, the very lucrative holiday month. After surveying developers who have held the top grossing iPhone rank, I’m hearing that the slot is doing about $250,000 to $300,000 in revenue per day now, including both in-app purchase and advertising revenue.

Here’s a look back how the ecosystem has grown since the store’s launch almost four years ago in mid-2008:



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11Apr

iTunes 11 on the way with support for iCloud, iOS 6

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Yesterday we talked about the possibility of a 4-inch iPhone and the welcome change such a redesign would bring to the iPhone line. Well, it’s not just Apple’s smartphone that could a little change. Apple’s been sort of playing it safe for a few years now. The company found products that work great and are loved by tons of people, and we haven’t seen much…

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30Mar

Gang busted in iTunes scam

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