24May

Autodesk Launches The Pen-And-Ink SketchBook Ink App for iPad

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Autodesk is expanding its growing portfolio of iPad apps today with SketchBook Ink. The pen-and-ink app is built on a new graphical engine that’s independent of resolution, allowing the created artwork to be exported in resolutions exceeding 100 megapixels.

This, Autodesk hopes, will reinvigorate graphic artists and even doodlers about iPad content creation since the vector-based artwork can scale to massive print sizes.

SketchBook Ink joins Autodesk’s relatively large assortment of iPad drawing apps. Although powered by a new engine, the app feels very similar to the other titles including SketchBook Pro. The interface is a bit scaled, almost reorganized to make for a more intuitive user experience. SketchBook Ink launches with seven preset ink styles and two types of erasers.


“I am a frequent doodler. I mostly like to draw pictures of my dog and stuffed animals, but today, during a riveting Disrupt Battlefield session, my mind wandered to a sunny, lightly wooded retreat miles away from the nearest Internet-connected computer. So I drew this using the new SketchBook Ink app.” Said Elin Blesener, TechCrunch Community Manager yesterday after being caught messing around on an iPad instead of working.

Autodesk built the app for sharing. Artwork can be exported to the iPad’s photo library, iTunes, Dropbox, and can be shared quickly via email. The slick interface makes scaling upon exporting rather easy with options to keep it small for web use or export for print with a resolution over 100 megapixels.

“With more than 10 million downloads to date, we’re proud that the SketchBook family is changing how, where, and with what tools people unlock their creativity. People who never considered using a digital app for their artwork before, are now turning to SketchBook to produce incredible illustrations,” said Samir Hanna, vice president, Consumer Products, Autodesk in a statement released to TechCrunch.

Starting today, the Autodesk SketchBook Ink App is available for $4.99 from the App Store. But if you act fast, you can nab it for $1.99 during a special introductory promotion.



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23May

Rumor: Microsoft Office for iPad coming in November?

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If you’re looking to get some serious work done on your iPad but don’t care for Apple’s iWorks applications, you’re in luck. BGR claims that, according to “a reliable source,”  Microsoft has plans to bring its Office suite to the iPad (and Android tablets) by November of this year! Apparently the app looks basically identical to a leaked image from…

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21May

Punch! Launches A Platform For Building Interactive iPad Apps, Sans Developers

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It’s a familiar story in the tech world: A company wants to build a consumer product, finds that the necessary tools aren’t available, creates its own tools, then realizes it has created a broader platform.

David Bennahum offers some examples: Zip2. Vignette. TypePad. And yes, his startup Punch!, where Bennahum is co-founder and CEO, and which is launching its publishing platform at Disrupt.

Earlier this year, I wrote about the launch of the Punch! app, which offers current event themed games, usually with a satirical bent. (Or, as Bennahum describes it, “culturally relevant content that could only exist on a tablet.”) Some of the early games included one where players choose the wardrobe of then-presidential candidate Rick Santorum, and a general pop culture quiz with challenges like ranking Farrelly Bros. movies based on box office success.

Behind the scenes, Bennahum says the challenge was to add content in a timely manner, so that it was “topical and relevant” — relatively easy for a newspapers or magazines that are only uploading new articles and other content, but harder for Punch!, which doesn’t create articles but rather “mini apps.” To introduce new content at the right pace, Punch needed to cut down on the development time, and it needed to avoid triggering the App Store review process whenever it added a new game.

So that’s what the Punch! publishing platform does. It offers a content management system where companies can create apps without writing any code in Objective C. Like Punch! itself, these apps shouldn’t just offer a tablet-optimized version of a printed product, but instead include interactivity and gaming. It includes templates for content types like maps, “drag to fill,” and games and quizzes.

And Bennahum says that by “creating an environment that sends scripts to effectively render these app-like experiences,” publishers can introduce mini apps without adding code, which means that once they get the initial approval from Apple, they don’t need to wait on further approval for every new piece of content.

The Punch! platform will allow publishers and other media companies to pay Punch to license the technology and, optionally, to provide additional services to help get them get started.

As for the Punch! app itself, Bennahum says it has now seen 35,000 user sessions. The next challenge is getting on a more regular publishing schedule, which should hopefully happen in the next few weeks.

You can read more about the publishing system here.

Disrupt Q&A

Q: What existing tools is this replacing?

A: To create app-like experiences, most publishers are hiring app development studios. Or they’re using tools that are replicating the print experience.

Q: Tell us more about the pricing.

A: $15,000 license for the year, versus $150,000 on average for app development.

Q: Who are the ideal clients?

A: Media/entertainment companies that have already experimented with tablets and been frustrated with what’s available. Also, brands that want to engage their audiences. Punch! could also partner with companies to create new publications.

Q: What about distribution and discovery tools are you offering?

A: None yet. This is probably for customers who are already engaging an audience on another medium.



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21May

LEGO Harry Potter Yrs 5-7 on the iPad requires commitment I’m not ready to give [Review]

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One of the first games I downloaded on to my original iPad was LEGO Harry Potter 1-4. I loved the game, and got completely sucked in to the game play. I loved the various interactions with different characters, objects and places. Building, zapping, levitating, killing; it had it all. The second game in the same series had a lot to live up to. Like the…

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17May

Rumor: 7.85″ iPad mini display makers certified and ready for production

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Rumors of a smaller iPad have been circling ever since the first iPad was announced in 2010. No one thought Apple would ever release a small iPad, but that could change. According to a story from Liberty Times, via Macotakara, Both LG and AU Optronics have reportedly been certified to supply screens for the mini iPad. But, don’t go expecting it to be…

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