08Feb

Nine Months From Launch, Chartboost’s Mobile Ad Marketplace Reaches 1 Billion Impressions

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Mobile advertising took off in 2011, as tablets went mainstream and it seemed as if half of the world woke out of a daze to find they were holding some sort of Apple device. Meanwhile, advertisers and developers are increasingly relying on mobile and in-app advertising to boost revenues as consumers become more comfortable with being served ads while on the go.

The mobile app community needs to monetize via ads, which is why San Francisco-based startup, Chartboost, launched a direct-deals advertising marketplace for mobile gaming in May of last year. For those unfamiliar, Chartboost’s mission is to enable mobile app developers to use cross-promotion to increase the size of their user base (and in turn, revenues).

Created by former Tapulous employees (Tapulous was acquired by Disney in 2010), Maria Alegre and Sean Fannan, the marketplace differs from traditional mobile ad networks in that game publishers have the ability to construct direct deals amongst themselves, allowing them to bypass the hefty price of revenue-shares with ad networks. As Sarah wrote last month, Chartboost offers a freemium model, meaning that “the ad-server technology is free when used for direct deals or internal cross-promotion, but the opt-in ad network offers revenue sharing with publishers.”

Chartboost’s play has represented big potential for mobile game app developers, filling a serious need with its direct deals marketplace model (by providing an alternative to mediating deals through ad networks with technology and an SDK), enabling developers to easily fill unused spots with ads when the need arises. Not to mention the most disruptive part: It’s free and claims to give developers a 50 percent boost in revenues.

This has led to fast growth for the young startup, as its network already spans more than one thousand iOS and Android apps, leading Chartboost to begin rolling out its network in Asia last month, with plans to pursue further international expansion in both Europe and Latin America over the course of the year.

Since its launch in May of last year, just nine months ago, the startup announced yesterday that it has served up more than one billion impressions. According to the Chartboost team, the marketplace’s traffic has seen a jump in traffic over the last few months, contributing the bulk of its one billion impressions.

The company is off to a promising start, signing a deal with TinyCo in November, bringing its marketplace to Android in December, and has forged partnerships with Nexon, Com2US, and Devsisters. Gaming has become a global market, and Chartboost is well-served by expanding its reach into hot, developing markets, allowing its developers to buy and sell traffic on an international playing field (in localized versions of the marketplace), while cutting user acquisition expenses.

That being said, it’s a competitive and bustling gaming ad market out there, with some big, well-established players in the international gaming space looking to gobble up more marketshare. With bright prospects, it will be interesting to see if it becomes an acquisition target.

Chartboost raised $2 million in Series A financing in October from Translink Capital, SKTVC and XG Venture, though the team said it was already profitable in August.

For more on Chartboost’s direct-deals mobile ad marketplace, check ‘em out at home here.



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08Feb

Movie Posters from India

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Тhеsе аrе versions оf well-known movie pоstеrs hand-drawn in India.

Movie Posters from India

Movie Posters from India

Movie Posters from India

Movie Posters from India

Movie Posters from India

Movie Posters from India

Movie Posters from India

Movie Posters from India

Movie Posters from India

Movie Posters from India

Movie Posters from India

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07Feb

From T-Pain To $6 Million In New Funding: Viddy Attempts To Become The “Instagram Of Video”

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Screen shot 2012-02-07 at 6.02.12 PM

People really like Instagram. Founder Kevin Systrom recently appeared in a Best Buy Super Bowl ad paying tribute to mobile innovators, a testament to how far its come with a team of six. (Over 15 million users-far.) While Instagram is awesome (just ask Alexia) and offers a great tool for simple, hipster-elegant photo sharing, the startup hasn’t extended its reach to include mobile video. Yet.

After watching this formula bring Instagram more than a little attention, a number of startups have entered the mobile video sharing space, all clambering to become known as the real “Instagram of video.” Of course, Systrom hinted at Disrupt Beijing that video may well be in the company’s future. It makes sense for them — when they’re ready and can do it comfortably at scale. Obviously, with its sizable existing audience, that could spell trouble for the rest.

That being said, there are quite a few mobile video sharing startups that have a pretty good headstart. Klip has raised $10 million in venture capital, Tout launched with backing from the one-and-only Shaquille O’Neal, and we hear it, too, is in the process of raising a big round.

Then there’s Vix and Socialcam, which spun out of Justin.tv, found some good early traction, but is returning to Y Combinator to work on its strategy rather than go the typical VC route.

The competition has certainly been heating up in the mobile video space over the last year, but, even so, yet another — Viddy — thinks that it can stake a claim on the “Instagram of video” title. (Though of course they want to throw “social” into that title.) For those not familiar, like it’s mobile video brethren (with some exceptions), Viddy enables users to shoot, “beautify,” and share 15-second video clips directly from their mobile devices.

The startup saw over 40 million app views in January, using celebrities and influencers to try to separate from the pack, allowing users to create custom premium Video FX layers and, in turn, giving artists, movie studios, etc. a nifty way to promote their brand through mobile video. For example, Viddy partnered with Disney for the release of the new Muppets movie, and recently created its first “premium artist production pack” for T-Pain, which allows fans to create 15 second music videos with a video effects layer featuring T-Pain’s signature Steam Punk TV effect.

At the time, T-Pain explained his partnership with the startup as a way to connect with fans through yet another social channel: “Viddy lets me connect with my fans in a whole new way through mobile video. 15 Seconds at a time… I hope people download my new Pack, capture cool video clips and share with the world what they’re doing at 5 O’Clock in the morning.”

To further boost its growth (and development), Viddy today announced that it closed a $6 million round of Series A financing. The round was lead by Battery Ventures, along with other existing investors like Greycroft Ventures, Qualcomm, Bessemer Ventures, and angels that include Sky Dayton (founder of Earthlink, Boingo and Business.com), Jarl Mohn (founder of E! Entertainment Television and Founding President of Liberty Digital) and Christina Brodbeck (YouTube’s first employee).

The round brings the startup’s total funding to $8.2 million, which Viddy plans to use to accelerate international expansion, and bring its service to more devices and platforms. The startup’s free app is currently iPhone-only, but Android, iPad, Windows, and BlackBerry apps are in the works.

Now at 1 million users, Viddy’s key value proposition is that its video creation platform features custom video overlays and audio effects from users’ favorite musicians, movies, and celebrities. These 15-second videos can then be shared automatically across social platforms like Facebook, Twitter, and YouTubes.

Of course, any mention of social photo/video sharing models would not be complete without mentioning Color, the startup that famously raised $41 million right out of the gate for its photo sharing app, spurring plenty of bubble-talk, which then proceeded to fail. Schadenfreude ensued. The startup has since pivoted, relaunching to “reinvent the status update” by way of 30-second, muted video clips.

Color’s use case is different than that of Viddy, as it wants its updates to be thought of as visual status updates that walk the middle ground between videos and photos. Again, not a new concept, and not particularly earth-shattering, although Color has plenty of backing and access to some new Facebook APIs that help its cause.

I haven’t had a lot of time to play around with these apps yet, but it’s clear that there’s a lot of demand for social, mobile video sharing, and we’re seeing different models go through the testing process. It’s likely that not all of these companies will survive, and with Instagram potentially in the future mix, it’s difficult to say who’s going to come out on top. Viddy has plenty going for it, as do many of these startups, so it will be interesting to see which startup emerges as the leader.

What do you think, reader?



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07Feb

Dwolla Raises $5 Million Series B From Union Square Ventures & Others

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dwollalogo

Disruptive payments network Dwolla confirmed today it has raised $5 million in Series B financing in a round led by Union Square Ventures. Also participating in the round are Village Ventures, Thrive Capital, Artists and Instigators and Paige Craig of Betterworks. As a part of the deal, Albert Wenger of Union Square Ventures will join Dwolla’s board.

The company says that additional funding will be used to continue product development, expand its API and “maybe buy some Doritos.” (Yeah, you gotta love these guys).

Dwolla, which offers both an online and mobile payments platform, is primarily a new payments network, not a tool for enabling payments through the existing credit card network. In other words, it’s not the new PayPal. It’s an all-new payment option.  The idea behind the company is to rethink what a payments network would look like if it was built today using web technologies. By eliminating the legacy issues, fraud and overhead, it can lower costs for end users and merchants alike.

Explains founder Ben Milne, “Dwolla’s network isn’t just about mobile wallets and sending money to your friends with Facebook, it’s about creating an entirely new network architecture to disrupt the $332 trillion electronic payments landscape.”

The company has had a busy year, rolling out new features and services like Spots, FiSync, Proxi, GRiD and Instant, among other things.

Over the course of 2011, Des Moines-based Dwolla says it increased its userbase by 3,200% to over 80,000 accounts and increased its merchant community by 3,000% to over 7,500 accounts. It now processes between $30 and $50 million per month in transactions, both online and on mobile. Due to its lower fees, users end up saving 2%-8% over traditional transactions as well as the typical 30 cent processing fee.

Last month, BetaBeat reported that Dwolla was raising $10 million in financing, but today’s confirmation of the Series B is at half that.



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06Feb

Apple “iTV” content to come from existing cable companies?

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hdtv-111025

Over the past few months, Apple’s rumored HDTV, or “iTV” set has been something of a buzz word among Apple blogs. Everything from specs to price and release date predictions have been covered. Today, it’s content. The latest prediction comes from Wall Street analyst, Peter Misek. He speculates that not only will Apple use its existing iTunes content on…

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