19Jan

Pulse Jumped From 1 Million To 11 Million Downloads In 2011; Now Seeing Download Every 2 Seconds

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In November, Amazon began shipping its new Kindle. At the time, even though reactions were varied, though Amazon hoped for the best, as some projected it would sell as many as 5 million by the end of 2011. Though the indications are that it didn’t get there. However, the media hype and early Kindle sales have still been a boon for a young startup that you’re probably by now familiar with: Pulse.

At launch in November, the suped up RSS-style news reader tailored for mobile devices found itself the unofficial news reader for the Kindle Fire. While Amazon never officially endorsed them as such, Pulse was one of a handful of native apps to appear on the device’s homescreen right out of the box. Of course, Amazon keeps their cards close to their chest, like Apple, and Pulse Co-founder Akshay Kothari tells me that the team didn’t know Amazon had chosen them as such until a few weeks before the device was shipped.

In fact, the Kindle Fire’s sales saw Pulse rack up 1.1 million downloads on Christmas Day alone. Of course, this is aided by the fact that the newsreader app has been both lucky and fleet with pushing designs early on emerging platforms. Steve Jobs mentioned Pulse at the iPad launch event, and although Pulse was subsequently pulled, it started a trend. The app went on to see a lot of adoption on the iPad, and caught fire on Honeycomb (as much as an app can), and has leveraged that early success to secure such optimal placement on the Kindle.

Kothari today shared with TechCrunch that over the course of 2011, Pulse went from 1 million downloads to over 11 million, and are currently averaging approximately one download every two seconds, and 1.5 million every month. Of course, downloads are one thing, active users another. Pulse isn’t ready to share active users numbers, presumably because they aren’t particularly close to the downloads statistics, but people are using it. For example, in total, users have read a total of 1.39 billion stories through Pulse, and shared 9.8 million stories. As a note of tribute to Steve Jobs, 812K stories were read about the Apple co-founder on October 6th.

The app has seen high adoption for several reasons, and part of that is hanks to its touch-based interface (easy swiping/scrolling), clean design, and visual appeal. But, it’s also the fact that it’s been able to strike a number of strategic partnerships with big media outlets, like ESPN, and with deal sites like Groupon. (Pulse now has over 250 publishing partners.)

And, as a word to wise entrepreneurs, Kothari tells me that the success has also been attributable to the fact that the team is on all of the major platforms, iPhone, iPad, Android, Android tablets, Nook, Amazon, Windows Phone 7, etc. Focusing on building apps for each OS and mobile experience is important, and giving readers the ability to sync their Pulse apps across platforms was a big move for Pulse. Kothari says that the key, while difficult to always implement effectively, is to maintain a consistency of brand across mobile platforms, while optimizing apps for each of their particular experiences.

Like others before, he said that the experience building for each is different, but that iOS makes it easy to prototype different looks, there’s a lack of fragmentation, only one screensize for the iPad and iPhone, and they have great tools. The benefit to Android is scale and the quick turnaround cycle. “Mobile hasn’t seen a great A/B testing formula,” Kothari says, but Android gets the closest. Amazon, on the other hand, has done a pretty good job of making it easy for Android developers to build apps for their modified mobile OS. Windows Phone? Well, that remains to be seen.

Pulse has seen some great competition from Flud, which hasn’t seen nearly the same scale and adoption Pulse has managed thanks to its great distribution plays, but it’s trying to push forward the socialization (so to speak) of the newsreading experience.

Because it was a fast-paced, hockey-stick-growth type year for Pulse, the focus was mainly on scaling. But the co-founder said that they’re getting to a point where they feel comfortable with their progress there and are ready to focus more on the social aspects of news, as well as productizing their experience. And, hey, with Streamglider, Taptu, and others, there’s plenty of competition to go around.

They’ve been able to get pretty far with their Palo Alto-based team of 20, but they’re ramping up in their hiring thanks to that $9 million round in June in hopes of doing more with the reams of data they’ve been collecting around what people are reading. There’s a lot of potential around this, just as we’ve seen publishing companies launching news apps on Facebook to get in the news feed, Pulse is looking for the best ways to encourage social news sharing. And as something that’s already, in my opinion, social, there’s plenty of opportunity.

For more, check out Pulse’s stats in their infographic below:



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04Jan

Android Market’s “Featured Apps” Seeing Explosive Download Numbers

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Getting featured in the Android Market is starting to have a meaningful impact for mobile app developers. According to the recent news from fitness app maker RunKeeper, the company saw a 637% increase in downloads since November after just a few days of being a featured app in the Android Market “Health & Fitness” section.

But is RunKeeper seeing the boost because of the New Year’s resolution-making crowd? Or is being featured in the Android Market really bumping up download numbers in the extreme for anyone who makes it there?

RunKeeper’s success story is a great one. On January 1st, the app became featured in the Android Market, which led it to become the #3 “Health & Fitness” app, up from a previous ranking in the 20′s, and #288 in the entire Android Market, which, as we now know, is at 400,000 apps.

It’s certainly a hopeful tale, but one that left us with questions – how much is being featured really worth? Was being a “Health & Fitness” app the real story here?

Apparently not. Another popular Android application, Lightbox, a photo-sharing app that’s sort of like a mashup of Instagram and Tumblr, was also featured in the Android Market over the holidays, starting on Christmas Eve. Says CEO Thai Tran, in the week following its new highly visible status, Lightbox saw over 500,000 downloads to bring its total number of downloads to over 1.5 million.

For comparison purposes, it took Lightbox three months to reach its first 500,000 downloads. More importantly, getting “featured” didn’t always amount to this level of traction. In summer 2011, for example, as Lightbox was working on its first 500K, it was featured in the Android Market for nearly an entire month. And yet, it still took three months to reach 500K.

Lightbox’s growth also mirrors Android’s international growth, Tran notes.  Previously, the U.S. accounted for 55% of Lightbox’s usage, and the U.K. was its #2 country.  But now the U.S. is down to 33% of its usage, and India and Brazil have leapfrogged the U.K. to become its #2 and #3 countries respectively. Lightbox is also seeing traction in Mexico, Malaysia, and Indonesia, says Tran.

But Lightbox’s jump was during the holidays – a time when many people are getting brand-new mobile devices and downloading apps. In fact, Flurry said that 1.2 billion apps were downloaded during the 2011 holiday season.

What about the Android Market’s impact on growth outside of the Christmas/New Year’s rush? For a third example, let’s look at the intelligent, social to-do list Any.DO, which announced in mid-December that it had seen 500,000 downloads over the past thirty days. The increase, says CEO Omer Perchik, was in part due to the app’s featured status in the Android Market. Although he declined to share hard numbers, he did say that during the app’s featured period, Any.DO was seeing “tens of thousands” of downloads per day – something that’s “an order of magnitude” above its normal download numbers.

Other successes include Evernote’s Skitch, which reached 1 million downloads in November, also while it was being featured on the Market. It later hit 3 million by December. Going further back, in July, Point Inside Maps was featured in the Market for an increase of a more moderate 50,000 downloads per week.

So how does an app get featured in the Android Market, developers want to know? That’s easy: build a great app. Any.DO’s Perchik says that he’s never seen unstable, unusable apps getting featured – Google looks for quality. Android Market PM Fernando Delgado previously explained the process, saying that Google has a team of editors and category managers who proactively look at new apps being released on the Market.

“If an app is determined to have high potential, it is thoroughly reviewed to make sure it meets the high bar for being featured,” he says. In other words, it’s Google’s own curation process – not just raw download numbers that help an app make the cut.



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29Dec

Untethered Podcast Episode 3 now available for listening and download!

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Hello, all. It’s Thursday evening and you know what that means. The recording from last nights installment of the Untethered Podcast has been uploaded and is ready for your listening pleasure. Last night’s episode featured the all-mysterious David, Marques Brownlee of the MKBHD YouTube channel and yours truly. We rambled about all things mobile last… Read more

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22Dec

The Untethered Podcast Episode 2 Is Now Available To Download! Go for it!

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Hello, all. Just as I promised, it’s Thursday evening and here is the Untethered Podcast in case you missed our live show yesterday. This is the second episode and it features the man you all know and love, Evan Selleck, David from TmoNews, Joey Lehto and myself. We discuss everything from AT&T backing out of their bid for T-Mobile to tablets,… Read more

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28Nov

Having Galaxy Nexus Volume Woes? Download The Fix Now

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We’re still waiting for our chance to nab a Galaxy Nexus on this side of the pond, but it seems European users haven’t exactly been having the best luck with their first-run devices. Fortunately, it looks like the folks at MoDaCo have a (quasi-official) fix for one of the Galaxy Nexus’s most irritating issues: the dreaded volume bug.

If you haven’t seen the volume bug strike before, do yourself a favor and check it out below. When the Nexus hops onto the 900MHz 2G band (or is even placed near another device that is), the volume level can be seen jumping around wildly. Google and Samsung have owned up to the issue and promised a fix, but haven’t officially disclosed the cause of the issue or an official release date.

Still, that didn’t stop Google’s Dan Morill from tacitly confirming that it is in fact a hardware issue on his Google Plus account. Thankfully, the fix is a relatively simple software update, so international users can do all the legwork from home.

If you’re fed up with flaky volume, you’ve got a choice to make: take the plunge on the pre-release build, or wait until it officially gets pushed out. For what it’s worth, it seems safe enough — according to Paul at MoDaCo, the tweaked ROM is still undergoing some internal testing, but it gets the job done without issue. Installing the fixed ROM isn’t a terribly difficult process, but first-time users who just can’t take it anymore should tread carefully. Oh, and don’t forget to backup your data if you decide to take the plunge — the bootloader unlock required to install the fix will essentially wipe your device in the process.



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