07May

uTest’s AppGrader Scores Mobile Apps, Helps Developers Squash Bugs

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uTest, a company known for providing a variety of testing solutions for desktop, web and mobile, is launching a new solution designed to grade mobile apps’ performance under real-world conditions, and then compare the app’s rating with that of its competition. The solution, for obvious reasons (i.e., desperate need) is arriving first on Android, with an iOS version to follow soon. The app testing process takes just a few minutes, the company claims, and will then return a report grading the app on a scale of 1 to 100.

In addition to the score, the report also details any issues discovered during the app download, installation and basic usage. To provide more context, the AppGrader report, as it’s called, also compares the app’s grade to those of the most popular applications in the Android Market Google Play store that are found in the same app store category.

The system isn’t designed to replace the testing and QA work developers already do, of course, but is meant to function as more of a final step that can give more insight on how the app will run when actually put into the hands of users. Explains uTest CMO Matt Johnson, this “in-the-wild testing provides ‘last mile’ assurance that the apps work on real devices, under real-world conditions, in a wide variety of locations,” he says. However, there’s no reason why developers couldn’t continue to run AppGrader after the app’s launch, if need be, or as they continue to push out minor updates and tweaks to the app in question.

To use the service, developers just upload the Android APK file to get started, and AppGrader will send out an email notification within a few minutes after the testing is complete. For apps that crash, developers will also be given the device-specific crash log for additional diagnostic details.

For now, the service tests the apps on top Android devices, like the Samsung Galaxy Nexus/Samsung Galaxy S II, Google’s Nexus S, LG Nitro HD, Samsung Galaxy Tab, HTC Thunderbolt, Sony Ericson Xperia, Motorola Droid X2 and the T-Mobile My Touch. Apps are also tested on U.S. carriers AT&T, Verizon, and Sprint.

Although all mobile developers could benefit from more testing tools, there’s more of need to address the Android developer base first. On Android, developers don’t just have to deal with an incredible number of device types in the wild, they’re also constantly challenged by OS fragmentation, too. According to Google’s own statistics, only 4.9% of users are running the latest version of Android (Ice Cream Sandwich), 3.3% are stuck on the version just prior (Honeycomb) while 64.4% are on Gingerbread, which was first released back in December 2010. The remaining 27.4% are running versions that are even older, if you can believe it.

To put this in perspective, iOS users update to the latest version remarkably fast. (One report shows 38% hit iOS 5 within 5 days of its release, for example). It’s not entirely fair to make judgements about the users on either platform, however – iOS users have access to upgrades, while Android users, either due to carrier or OEM restrictions, often do not. But it does showcase the greater challenges that Android developers have to deal with when it comes to building apps for a number of handsets and software versions.

uTest’s AppGrader is available now, from here.  The service is free, as the company expects it might entice users to try out the company’s other mobile testing products.



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02May

Twilio Rising: Microsoft Inks Deal To Offer Voice, Messaging APIs To ‘Tens Of Thousands’ Of Azure Developers

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A potentially big move forward for cloud-based telephony API startup Twilio — and an intriguing development for Microsoft, given its would-be ownership of Skype: Twilio and Microsoft have formed a strategic alliance to offer Twilio’s APIs to developers on the Windows Azure platform.

The offering will cover both Twilio’s voice and messaging services, and Twilio is sweetening the deal by giving developers a credit of 1,000 free text messages or inbound voice minutes when they sign up.

Windows Azure — Microsoft’s cloud platform for building and deploying web, mobile, enterprise and other apps — is playing an increasing role in the company’s bigger strategy to target developers — and make sure that they don’t all keep opting for a competing service from Amazon, EC2.

Microsoft has a hurdle ahead of it: as pointed out by Wired last week, Azure is “the world’s most misunderstood cloud.” (Poor Microsoft!)

The Twilio features are useful in that they, too, are cloud-based and do not require consumers/end users to have any applications or clients downloaded to use them. (That’s one way Twilio is differentiated from Skype.) Features available via Twilio include interactive voice response, mobile app distribution via SMS, call automation or two-factor authentication.

As more applications and the servicing of them move to the cloud, I think we’re going to see a much bigger emphasis on solutions that deliver functionality without too many strings attached. Microsoft seems to think so, too: “We’ve seen the innovation happening around Twilio, and we want to make it as easy as possible for Windows Azure developers to build great apps that use Twilio’s communications platform and take advantage of Windows Azure’s scalability, reliability and flexibility,” Scott Guthrie, corporate VP, Microsoft, said in a statement.

The move is the next chapter in the expansion of Twilio’s business. Last week the company announced that it hired a new, full-time, European marketing director — James Parton, who got poached from Telefonica — in order to build out its relationships and business on that side of the pond.

Twilio’s VoIP API is already used by companies like eBay, Airbnb and Hulu, as well as many smaller developers, to add voice and text services into their consumer apps. Twilio has to date raised $33.7 million in funding from an A-list of backers including Besssemer Venture Partners, Union Square Ventures and Dave McClure.

[Image: Sean MacEntee, Flickr]



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01May

RIM Officially Opens BlackBerry 10 To Developers, Greets Them With Dev Alpha Devices

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RIM has caught plenty of flack these past few months, thanks to (among other things) a multi-day global outage, disappointing PlayBook sales, and a dramatic management shake-up. Beyond all of this, the news that their next-generation BlackBerry 10 operating system wouldn’t see the light of day until the latter parts of 2012 seemed like yet another nail in RIM’s coffin.

But the beleaguered company is trying to move past all of that at BlackBerry World. While we regular folk still have months to wait until the first BB10 products make it to store shelves, RIM has just officially opened up the BlackBerry 10 platform to developers at BlackBerry World, starting with the release of their BB10 beta development toolkits and the BlackBerry 10 Developer Alpha device.

As you may have guessed from the announcement, RIM’s game plan at this point is to give developers as much lead time as possible to develop applications to launch alongside BlackBerry 10, though we’re still no closer to figuring out when that launch will actually take place.

In fact, they’ve already managed to gain the support of some considerable third parties — fitness app developer Endomondo has already committed to the platform, as have the mobile game peddlers at Gameloft. Other partners include Occipital, Poynt, Truphone, and PixelMags, to name just a few. RIM hopes that by locking up some big-name partners, they’ll be able to entice smaller developers to take a chance on their platform as well.

“Anyway you want [to develop], we can support that,” said Adam Nanjee, RIM’s head of Social Media Partnerships. “Typically it’s been ‘Hey, come and join BlackBerry.’ Here we’re saying ‘Hey, you may already have an Android app, but it’s very easy to port to our platform’ and if they’re going for an HTML5 cross-platform strategy, we can support that as well.”

RIM’s app store numbers pale in comparison to larger rivals like Apple and Google, but representatives we spoke to were quick to spin that as a positive. According to developer focus groups the company held, more than a few beleaguered developers claimed that they could actually be found in BlackBerry App World as opposed to be being drowned out by scores of new submissions in competing app stores.

Meanwhile, the move to make the Dev Alpha device available to attendees of RIM’s developer-oriented BlackBerry Jam conference isn’t a surprise, but it’s a clear indicator that RIM is taking the BlackBerry 10 launch environment very seriously. After all, pre-release events for the PlayBook didn’t offer developers that sort of early access, and the company seems determined to learn from their mistakes.

All of the leaked Dev Alpha images that have surfaced over the past few days are indeed legit, and while it isn’t much to look at (imagine a scaled-down version of the PlayBook), that’s all part of RIM’s plan.

The thousands of devices being made available to developers at today’s BlackBerry Jam event are the same as the devices used internally to test code (save for the additional of some BlackBerry branding), and during our time with RIM they repeatedly confirmed that the Dev Alpha devices bear no resemblance to any BlackBerry 10 devices in terms of either hardware or software.

Sadly, this means that we’re still no closer to getting a feel for what BlackBerry 10 will actually look like. It’s a definite bummer, but it was perhaps to be expected — RIM is all about playing the expectations game now, and slapping the BB10 name on a device that essentially only has a web browser and a file system wouldn’t reflect too well on them.

As such, they’re also keeping mum on the thing’s specs — aside from the device itself proclaiming it has 16GB of onboard storage, all representatives would confirm is that it has a 4.2-inch screen running at 1280×768. After playing with one for a few brief moments its status as a developer-only device has been cemented by sheer lack of functionality included, though it did feel rather comfortable in the hand.

RIM CEO Thorsten Heins is in the middle of his BlackBerry World keynote address as you read this, so stay tuned — we’ll keep you posted on anything new or interesting Mr. Heins shares with us.



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01May

RIM To Developers: We’ll Make Sure Your App Earns At Least $10K In Its First Year

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With the release of their BlackBerry 10 beta development tools and Dev Alpha devices earlier today, RIM has made it very clear that they want to build up as much developer love as possible before BlackBerry 10 officially launches.

Well, as it turns out, that’s not the only thing they’re doing to attract devs. Alec Saunders, RIM’s VP of Developer Relations, revealed at BlackBerry World that RIM will guarantee developers of quality apps a minimum of $10,000 in annual earnings — if developers come in under the $10K mark during their first year, RIM will actually pay them the difference.

Ah, but there’s a catch (isn’t there always?). In order to qualify for RIM’s generous offer, the apps in question must meet a strict new quality certification program whose standards have yet to be laid concretely laid out. One thing is known for sure though — once an app has been officially approved for sale in the App World and nabs that new certification, it has to generate at least $1,000 on its own before RIM swoops in and cuts the developer a check.

Translation: the apps can’t completely suck. Sorry fart app devs, that means you.

It may not be the most novel approach — hell, just look at Microsoft’s track record — but it certainly drives home their developer-focused point. Frankly, it also smacks a bit of desperation. The one-time king of the smartphone realm now seems so hard up for more good apps that they’re willing to pay developers to build nifty things for their new platform.

Then again, with all of mud that’s been flung at RIM in the recent past, I can’t really blame for turning to payouts to make their platform a safer bet for developers. Creating rich, meaningful mobile content takes plenty of time and effort, and RIM is clearly doing whatever they can to make sure their app store gets some of that good stuff. Now the big question is whether or not RIM will be able to keep the momentum from this program going after they blow through their budget.



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19Apr

AT&T Opening Watson Speech Recognition To Developers With New APIs In June

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Hot off of a AT&T Labs event held in New York City, AT&T has just announced they will be opening up their Watson speech recognition technology to developers this June.

Though Watson has been open to licensing for years now (Vlingo inked their licensing deal with AT&T in 2009, for instance), the release of the APIs means that developers of every stripe will soon be able to access AT&T’s voice transcription engine.

Tackling and interpreting voice input is no easy feat, and AT&T wants to help alleviate any potential headaches by tailoring multiple APIs for use in different specific contexts. Among the examples they list are APIs meant for interpreting web searches and questions respectively, as well as APIs for local business search, voicemail to text (a little Google Voice competition is nice to see), text messaging, and general dictation.

AT&T’s John Donovan is quick to reassure us that there’s much more to come — APIs meant for use in gaming and social media are also reportedly in the works, though they’ll actually be made available is another story entirely.

AT&T Labs has been working on Watson for over a decade now, and we’ve seen the service branch out into some familiar environments over the years. Perhaps as a shot across Ford and Nuance’s collective bow, AT&T (along with partners Panasonic and QNX) announced their plans to develop a car-centric voice command system at this year’s CES. Perhaps unsurprisingly, AT&T also made reference to an API geared toward their U-Verse television service that is specially tuned to handle voice inputs like movie title and actor names — not exactly the first time AT&T has made an overture for the living room.

That AT&T would eventually bring Watson into the mobile space may have been a given, especially considering the technology is prominently featured in existing apps like the AT&T Translator. Still, with the APIs nearly in place — not to mention forthcoming Speech Kit SDK that sends snippets of voice input to Watson servers for transcription — we could be on the verge of seeing the next big voice-powered apps.





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