06Feb

Appoxee Raises Funding, Helps Mobile App Developers Boost User Engagement

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appoxee

Israeli startup Appoxee has raised an undisclosed amount of funding from early-stage investment firm Cyhawk Ventures.

The company offers a service that helps app developers and publishers increase user engagement through rich push notifications and helps them with things like audience segmentation, targeting, analytics and reporting.

Read more over at TechCrunch Europe.



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16Jan

Want To Build A Startup? Entrepreneurs & App Developers Are Going B2B

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You may have heard someone say, or said yourself: “I want to build a business, what should I focus on?” Obviously, the possible answers are nearly infinite. Steve Poland wrote a great post in December that addresses this question directly. I would agree with Steve’s main piece of advice for founders and entrepreneurs: Focus on problems. Start with a space you know, and ask yourself what’s broken — big or small.

Or, here’s an alternative approach, which applies to both app developers and founders. Not only should you do market analysis to see what is already working (and not working), but find out which spaces/categories are already saturated. It’s not that high frequency alone should be a deterrent, but just because one category is popular, it doesn’t necessarily follow that you can’t make money (or more importantly, build something disruptive) in another.

Consider this: Here’s 148Apps’ breakdown on the number of iOS apps on the App Store by category. As you can see, Games, Books, and Entertainment apps dominate in terms of sheer numbers. That’s because, where developers perceive demand, they supply. And because it’s easy: Believe me, there’s no shortage of meaningless games and Angry Birds rip-offs out there in app stores. “Hey, people love games, so I guess I’ll build a Fruit Ninja for ice cream fanatics”. This is the type of thinking from app developers that obviously goes nowhere.

Of course, this data shows the collective data since the app store’s inception, and there have been some changes in what’s popular since 2008. So, consider this: Earlier this month, we covered BetaBait, a startup, which, simply put, connects startups with the eager, professional beta testers they need to get their products/apps/startups in fighting shape. Beta testers are extremely important for app developers and early-stage founders to use as sounding boards and to help them work out the kinks and bugs in the user experience — and later to promote their wares.

BetaBait Co-founder Cody Barbierri checked in recently to share some of the data that they’ve collected on the apps/startups that are coming to them for beta testers. Now, before anyone jumps down my throat, admittedly the sample size here is somewhat small — 255 ideas have been submitted to BetaBait since launch. But I think it provides a few surprises, as well as some important examples of what entrepreneurs and app developers are focusing on right now, which are intriguing given 148Apps’ statistics.

Somewhat surprisingly, social networking applications are the most submitted type — not so for the App Store. This is interesting because most consumers are saying that they don’t want any more social networks, though clearly it’s impossible to get away from Social, and the definition of a social network is changing. And, like the App Store at large, Lifestyle and Entertainment are at the top. Yet, more important is the second most popular category — Business apps — which Barbierri also told me are also receiving the most clicks from beta testers. Not only that, but the top 15 apps (by clicks) are nearly all business-focused, ranging from app builders to meeting organizers.

Secondly, Games, Books and Entertainment apps are at the bottom of BetaBait’s list. Of course, this could mean that app developers in these categories already have it figured out and don’t need beta testers, but Barbierri says that he thinks it might be indicative of the fact that newer startups in 2012 are trying to stay away from the popular apps already in the market, thanks to saturation. I pray that it’s true.

But, really, I find the high incidence of Business apps to be what’s most intriguing. Why? Well, for one, Peter Thiel is a smart guy, and one of his many alternative approaches to investing has been to look for companies that aren’t big among consumers, but are big among small businesses.

While Thiel says that small businesses are both hard to reach and traditionally resistant to change, I think that SMBs and startups happen to be a pretty open-minded customer base, as long as your startup or app doesn’t charge an armload. It’s also often overlooked that B2B services don’t need to have quite as much polish — or the same level of flawless design that a consumer-facing app or business demands. (BetaBait is a great example.) As long as you can prove that you have a high value proposition — are going to save them money or make their life significantly easier — it doesn’t matter quite as much if the level of polish isn’t first-rate. (Perhaps because SMBs are more rational in their decision making.)

I think this is why companies like Salesforce.com have been so successful. Building a consumer web business, like Pinterest, Twitter, or Spotify is difficult. It takes years, and these companies are few and far between. Obviously, it’s difficult to resist the urge to build for the consumer web, what with the funding available, and the hopes of millions of users, but the B2B and B2B2C spaces, I would argue, have lower barriers for entry, and the business models tend to be a bit more defined.

With an idea that helps startups save time or money (which they likely don’t have much of), your startup has a good shot. There are lots of B2B companies out there that don’t have millions of users and may not be sexy at first glance, but they have solid, sustainable customer bases, and enough revenue to continue building. And I think BetaBait’s metrics may just indicate that app developers and founders are getting the message. I know it’s one that professors in business schools are selling.

What do you think?

Excerpt image from Printmediacentr.com



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23Dec

Kiip Swarm: Gamers Compete, Brands Sponsor Prizes, Developers Monetize

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Kiip Swarm Disney Mega Jump

Kiip is not an ad network. It’s a mobile games reward network. Today it launches Swarm, a feature with a very unique value proposition: Let brands sponsor in-app tournaments where users win big prizes for high scores. Brands get exposure by piggybacking on an app’s existing user base, developers get paid, and users get to play for real-world rewards without being interrupted by ads.

Swarm’s debut is a partnership with Walt Disney Studios’ film John Carter where players of the game Mega Jump compete from December 23-26 to win a home theater system and smaller prizes.

Kiip launched in April 2011 on 10 games featuring 10 brands. Swarm builds off of Kiip’s core model where brands reward playerss with small product samples like PopChips, Sephora make-up, or BestBuy gift certificates when they complete in-game achievements. Now Kiip’s network includes 65 games, and 25 brands who pay between $0.25 and $3 per engagement with their rewards.

The company is fueled by $4.1 million in Series A funding from Hummer Winblad, Dave Morin, True Ventures, and Crosslink Capital. 20-year old co-founder Brian Wong reveals to me Verizon Ventures is also an investor that was never announced. Those in early were smart. Kiip won’t need more funding soon as it’s making plenty of money, and I think it’s going to a be a major force in game monetization.

That’s because Kiip actually cares about the emotions of gamers, not just their clicks. While Kiip’s reward system can be run alongside ad networks like AdMob and iAds, it will also disrupt them. Wong explains to me that big brands are already spending a lot on ads to promote their various contests and sweepstakes. By using Kiip to distribute through games instead, they get guaranteed exposure and only pay when people actually engage.

Swarm opens Kiip up to brands in verticals such as travel, entertainment, and automotive who can’t give away a million cars or flights like PopChips gives away snacks. To protect the big prizes they’ll offer, Kiip has developed a fraud detection system to make sure high scores are attained legitimately.

Next, Kiip plans to bring its  services to games on Facebook, console, and web. The company offers a win-win-win solution by rethinking the brand marketing and mobile monetization to put users first. Wong concludes, “You can’t fall in love with an ad, but you can fall in love with a reward.”



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20Dec

Distimo’s Year-End Report Shows Why Developers Love iOS: iPhone 4x Android Revenue, iPad 2x

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There are now over a million mobile applications available across the top seven major app stores, according to mobile analytics firm Distimo in its year-end report for 2011. And, not surprisingly, the iTunes App Store is still the one to beat, especially if you’re a developer looking to make a profit.

The iPhone App Store generates about four times the revenue that is generated by the Google Android Market, the report finds, in terms of total revenue generated by the 200 highest grossing apps. Meanwhile, the App Store for iPad generates more than double the revenue of the Android Market.

These figures are all that more impressive, considering the dramatic increases in apps using freemium business models as well as free apps supported by in-app purchases. Half of the 200 top grossing apps are now freemium apps in the iPhone App Store, says Distimo. In the Android Market, that figure is even higher: 65% are freemium.

On the iPhone, the number of apps using in-app purchases went from 29% in January to 53% in September, then fell slightly over the next two months.

As for the store with the most free apps, Android surpassed the iPhone App Store in June 2011 for that title, while Windows Phone beat out BlackBerry App Word in May. Notes Distimo, “despite Android’s market share, the revenue generated in its app store still lags far behind the revenue generated in the Apple App Store.”

The firm also suggested that Android developers switch from a one-off fee paid monetization model to freemium, at least for those developers in the U.S.

The stores themselves have seen massive growth over the course of 2011, with all stores except for the App Store for iPhone, having at least doubled in size. Microsoft’s new store for Windows Phone grew quite a bit – 400% – and closes the year out with 35,269 apps available as of the end of November.

However, the general order of the stores ranked by size has remained constant during 2011: iPhone, Android, iPad are the top three. The only change involves BlackBerry App World, which is now just slightly larger than the Nokia Ovi Store in the U.S.

Games are the largest category of apps, and generate the most downloads. On iPhone, there are 79,077 games; on Android, there are 46,045; and on iPad, there are 28,683 games available. Windows Phone comes in fourth, beating out BlackBerry and Nokia as the next largest store for games, and Amazon’s Appstore follows it.

While all of the above figures pertain to the U.S. market, the company did note that the U.S. is no longer the single most important country for apps. In January, China generated only 18% of the downloads when comparing the U.S. iPhone App Store together with China’s. By November, it was generating 30% of the combined total downloads. And on the iPad, the two stores are almost equal in size in terms of downloads.

Distimo has a paid report that delves further into this and other regional trends in more detail.

For one last bit of fun, the report concluded with the top apps of 2011. This is the real deal – not a subjective, editorially selected list, or a list divvied up by platform or paid status. Instead, Distimo matched apps across all platform and then matched the free and paid versions of the apps together. When looking at the combined free and paid download volumes this way, the winner of top app of 2011 was Angry Birds. (Yeah, shocker.)

Following that, in order, are: Facebook, Skype, Angry Birds Rio, Google Maps, iBooks, Angry Birds Seasons, Fruit Ninja, Talking Tom Cat and Twitter.



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16Dec

New “Android Training” Program Helps Developers Make Better Apps

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Listen up, Android developers: if you’re spinning your wheels on a particular project, or are just looking for some new best practices, Google’s Android team may have exactly what you need.

The team has just recently rolled out a new beta initiative called Android Training, which as you may be able to tell from the name, is meant to teach developers how to create better apps.

The new (and free!) program spans a number of topics, from monetizing an app to optimizing a device’s battery life to developing apps for an enterprise. The list goes on, and each “class” goes into pretty considerable depth, so there’s plenty of meat for developers to dig into. To wit: developers looking to up their game can pore over the program’s many articles, tutorials, and sample code snippets for just the inspiration they need to make their new (or existing) app a winner.

It’s still early days for Android Training, and the team hopes to expand the program’s scope to include new topics and courses over the next few months. In the meantime though, developers can jump into the program now to see what they could be doing better.



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