22May

Appcelerator Partners With Geoloqi To Bring Location Services To Its 1.6 Million Developers

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Appcelerator Marketplace logo

Geoloqi, the Portland, Ore.-based location platform, today announced that it is partnering with the popular mobile app development platform Appcelerator. Thanks to this partnership, Geoloqi is now available to the 1.6 million iOS and Android developers who have signed up for Appcelerator’s Titanium 2.0 platform. With this, Appcelerator developers can now easily create location-based apps on the company’s JavaScript-based Titanium 2.0 app building platform.

Thanks to the new Geoloqi module, developers can now create geo-triggered events in their applications. This, says Appcelerator, will allow its developers to create apps that make use of geofencing and can, for example, send users a push notification when they cross the border into or out of a geofenced zone. In addition, Geoloqi offers standard location tracking features as well as location analytics. While the company’s partnership with Appcelerator focused on these areas, Titanium developers will also be able to use Geoloqi’s other features, including, for example, its Wikipedia layers.

Appcelerator tells us that it also chose Geoloqi because it can smoothly transition between different location sources like GPS and WiFi triangulation, relatively conservative battery use and also because it features sophisticated privacy controls for users.

Appcelerator, as its head of Head of ISV and ecosystem partnerships Spencer Chen told me at TechCrunch Disrupt earlier today, is looking to partner with forward-looking companies that can offer best-of-breed services to its users. Just last week, Appcelerator also announced a partnership with leading mobile ad network InMobi.

About 70% of the company’s users, said Chen, currently develop consumer-focused applications like Hotel Tonight and the other 30% are working on apps mostly used internally in large enterprises. The company’s new COO Sandeep Johri was, among other things, responsible for implementing the overall strategy for HP’s enterprise business, so chances are that the company will continue to push even deeper into the enterprise market in the near future.

Appcelerator is offering developers who sign up for the Geoloqi module before June 30, 2012 a free two-month trial of Geoloqi. After that, plans will start at $19.99 per month.



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21May

Punch! Launches A Platform For Building Interactive iPad Apps, Sans Developers

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It’s a familiar story in the tech world: A company wants to build a consumer product, finds that the necessary tools aren’t available, creates its own tools, then realizes it has created a broader platform.

David Bennahum offers some examples: Zip2. Vignette. TypePad. And yes, his startup Punch!, where Bennahum is co-founder and CEO, and which is launching its publishing platform at Disrupt.

Earlier this year, I wrote about the launch of the Punch! app, which offers current event themed games, usually with a satirical bent. (Or, as Bennahum describes it, “culturally relevant content that could only exist on a tablet.”) Some of the early games included one where players choose the wardrobe of then-presidential candidate Rick Santorum, and a general pop culture quiz with challenges like ranking Farrelly Bros. movies based on box office success.

Behind the scenes, Bennahum says the challenge was to add content in a timely manner, so that it was “topical and relevant” — relatively easy for a newspapers or magazines that are only uploading new articles and other content, but harder for Punch!, which doesn’t create articles but rather “mini apps.” To introduce new content at the right pace, Punch needed to cut down on the development time, and it needed to avoid triggering the App Store review process whenever it added a new game.

So that’s what the Punch! publishing platform does. It offers a content management system where companies can create apps without writing any code in Objective C. Like Punch! itself, these apps shouldn’t just offer a tablet-optimized version of a printed product, but instead include interactivity and gaming. It includes templates for content types like maps, “drag to fill,” and games and quizzes.

And Bennahum says that by “creating an environment that sends scripts to effectively render these app-like experiences,” publishers can introduce mini apps without adding code, which means that once they get the initial approval from Apple, they don’t need to wait on further approval for every new piece of content.

The Punch! platform will allow publishers and other media companies to pay Punch to license the technology and, optionally, to provide additional services to help get them get started.

As for the Punch! app itself, Bennahum says it has now seen 35,000 user sessions. The next challenge is getting on a more regular publishing schedule, which should hopefully happen in the next few weeks.

You can read more about the publishing system here.

Disrupt Q&A

Q: What existing tools is this replacing?

A: To create app-like experiences, most publishers are hiring app development studios. Or they’re using tools that are replicating the print experience.

Q: Tell us more about the pricing.

A: $15,000 license for the year, versus $150,000 on average for app development.

Q: Who are the ideal clients?

A: Media/entertainment companies that have already experimented with tablets and been frustrated with what’s available. Also, brands that want to engage their audiences. Punch! could also partner with companies to create new publications.

Q: What about distribution and discovery tools are you offering?

A: None yet. This is probably for customers who are already engaging an audience on another medium.



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20May

How Android Developers Can Thrive With Google Play

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Craig Palli is vice president of Client Services & Business Development at Fiksu (@fiksu), which helps brands boost iOS and Android mobile app ranking and secure large volumes of loyal users. You can find him on Twitter @cpalli.

Thriving with Google Play
Apple’s planned phase-out of the UDID has introduced considerable angst in the app marketing community. The UDID provides a standard, widely supported method for attributing performance of advertising campaigns. Unfortunately, there’s no single solution to replace the UDID and it appears the iOS market is fragmenting, with multiple technologies vying for developer attention. This is making it difficult for app developers to allocate their resources.

With all this uncertainty, some marketers are looking more closely at Google Play to fuel their continued growth in mobile. Unfortunately, many marketers are sidestepping Android development based on several published reports indicating that Apple’s iOS monetizes significantly better. Savvy marketers know that high-level statistics often mask a much more complex reality. While we’d never suggest that the iOS market be ignored, once you do the math you may find that Android represents a much more compelling (and profitable) opportunity than you thought.

Here’s why and how you can thrive with Google Play.

Bigger yet cheaper…
For sheer size, the Android platform has no equal. According to Nielsen, Android has more than 48 percent of the smartphone market, versus 32 percent for iOS. Google indicates there are 850,000 Android device activations per day and total Google Play app downloads have reached more than 15 billion. App search firm Xyologic reports that in March 2012 there were 617 million app downloads on Android versus 393 million app downloads on iPhone in the U.S.

Android also provides more advertising inventory, and at a lower cost. A recent analysis Fiksu did of available impressions concluded Android is able to deliver 12 percent more ad inventory than iOS. Further, the estimated cost of those impressions was 40 percent lower.

Android Advantages
Android also has a number of practical advantages over iOS that make it a great environment for market testing and quick rollout. Since there is no app approval process, you can quickly iterate your design and determine what features or offers work best. Updating an app can take weeks with iOS due to Apple’s submission and approval process.

In some ways, Google Play is also a more accessible market. Competition in the iOS sphere is extremely intense. Marketing any app is challenging, but the explosion of new apps and changes in Apple policy have made breaking a new app into the iOS market a much tougher hill to climb. Xyologic reports they “have seen the momentum of iOS for app publishers slow down considerably in the last 5 months. Several key performance indicators we track are down, especially the amount of new apps which make it to the Top 100. We view this as evidence of the new challenges the Apple environment puts on app marketers.”

Unlike iOS, where rank is critical and often expensive to attain, Google Play has a strong search engine that makes it easier for interested users to find your app. Our experience is that 80% of the organic users in Google Play come from searches.

Finally, Android also solves the problem of marketing attribution, since it provides referrer information that anonymously identifies the source of a download. This is a single industry-wide solution that provides reliable data, yet balances the need for user privacy.  You know exactly where your ad dollars go. You know exactly what is and isn’t working. And there’s none of the data ambiguity or user experience issues seen with some iOS tracking solutions.

What About Monetization?
Of course, the big concern about Android is monetization. There’s clearly a gap: an oft-quoted post last December by Peter Farago of Flurry indicates Google Play monetization is roughly 24 percent of that of iOS.  It’s important to note that the gap is closing. Flurry notes that the biggest factor behind the gap is payment mechanisms, and expects this situation to improve with the integration of Google Wallet and Google Checkout. Evidence of improvement has already surfaced: app research firm Distimo indicates it saw an 80 percent improvement in average daily revenues for the top 200 US apps between December 2011 and March 2012. Furthermore, in a post titled Treat Android as a first-class citizen… it’ll pay off!  TinyCo noted that Average Revenue Per Paying User (ARPPU) for Google Play and iTunes is about the same as iOS, and found that Amazon performance surpassed that of iOS by a significant margin.

Beating the Averages
One problem with the monetization statistics on Google Play is that they cover the “average” experience. We’ve seen that if you target users effectively and you employ the right development strategy, Android apps convert and generate loyal users at roughly the same rate as iOS apps. More significantly, they do so at a lower acquisition cost.

In Q1, Fiksu conducted a study of six clients running the same apps on both iOS and Android to determine differences in acquisition cost and loyal usage conversion rates. (Loyal users are those who return repeatedly to an app and are most likely to monetize.) The cost of acquiring an install was 24 percent lower for Android than iOS. Given the monetization issues noted above we expected a higher conversion from installs to loyal users for iOS. Instead, what we saw was that once a user was acquired, the loyalty rate was exactly the same for both platforms. The only difference was that the cost of acquiring those users on Android was 24 percent lower.

There are, however some exceptions where iOS does beat out Android. For example tablet based shopping apps are an area where iOS excels. Other than the Kindle Fire, there is no Android-based tablet that can challenge the iPad. Further, payment processing is stronger on iOS. Fiksu data shows that for such apps loyalty is far stronger on iOS. However, these issues are being addressed in the market and those shopping apps that move to Android now will have a significant early mover advantage since Play’s algorithm rewards total downloads and usage.

How to Thrive with Google Play
It’s clear that there are many apps that are struggling in the Google Play environment, yet some are doing extremely well. Here are factors that we’ve found have made for a successful Android implementation:

Good design has its rewards: A key to rising above the averages is simply to design for Android. Many developers port iOS apps to Android as an afterthought, resulting in a sub-optimal or even buggy user experience. ESPN for example, shared during a recent webinar that their ported apps originally did not perform to expectations. When they took the approach of developing specifically for each environment, they found that performance was on par with iOS.  Another example is game developer TinyCo. who specifically ascribes its aforementioned success with Android to taking “the Android pledge” to treat Android as a first class citizen. The result was that TinyCo doubled its market opportunity.

Prioritize device and OS support: With the large number of form factors in Android, developers can find themselves stretched trying to determine what devices to support. Fortunately, a subset of roughly 20 devices makes up about 80 percent of the volume for Android, so the problem is more manageable than one might suspect. Similarly, more than 90 percent of Android devices are addressed by supporting OS version 2.2 and later.

Look forward: In hockey, there’s a saying “skate where the puck is going” (not where it is now.) The monetization issue that has received so much press is being addressed as more consumers adopt Google payment mechanisms. As noted above, there are already indications that this situation is improving rapidly. In addition, Google’s rank algorithm benefits longevity yielding an early mover advantage for apps debuting on Play sooner.

Leverage lower customer acquisition costs: The enormous scrum of developers scrapping over the iOS marketplace has resulted in higher acquisition costs.  Android presents an opportunity to develop market share and test new strategies at a lower cost.

Best Practices
The following best practices will maximize the return on an Android implementation. Here are some practical tips for success:

  • Maximize search potential in your app title: identify your most successful keywords and make sure to include them in your app title.  In fact, this is so critical to success (potentially 80 to 100 places in your search ranking), that you should seriously consider removing your app name from your title and focus your description on the best keywords. Include the app name in the body of the app description – users will still be able to find it by name. Unlike iOS, the body description is searched under Google Play.
  • Use, but don’t overuse, keywords: try to use the best keywords at five times the body of your app description. This can affect search ranking from 10 to 20 places.  Anything over five times has no additional benefit, so don’t overdo it.
  • Test your search parameters: the above recommendations are guidelines based on accumulated experience, but search results can vary based on many factors.
  • Steady efforts work best: Google Play’s ranking algorithm is tilted towards long term user acquisition – apps that acquire and retain satisfied users are rewarded with higher ranks.  Advertising campaigns should be run over a longer term and sustained over two to three months, as opposed to the short bursts of activity often seen in the iOS market.
  • Use closed loop attribution and target long term users:  since retained users have an important impact in ranking, use closed loop marketing to ensure you are identifying and utilizing ad sources that bring loyal users.
  • Don’t be afraid to experiment and test market your strategy with Android. You can apply these learnings to your iOS versions and reduce your costs and risks.

Conclusion
The ecosystem continues to provide an unprecedented growth opportunity for mobile app brands. While there are several options that iOS-centric developers may explore to maintain their growth in the wake of UDID deprecation, perhaps the biggest opportunity has nothing to do with iOS at all. Android offers a bigger overall market, increased amounts of marketing insight, lower user acquisition costs and, in many cases, users who are at least as engaged as their iOS counterparts. Perhaps it’s time that we all thrived with Google Play.

 



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16May

Mobile Payments Startup Jumio Takes On Card.io With Credit Card Scanning Toolkit For App Developers

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Netswipe_mobile_scan_v5-300x228

Mobile payments and identity verification company Jumio is introducing its Netswipe Mobile SDK today, which allows developers to add credit card scanning functionality to their mobile applications. The SDK (software development kit), is available now for iOS, but an Android version is coming soon, the company says.

To jump-start usage, Jumio is also waiving transaction fees for the SDK’s first users for a temporary period of time.

The company is calling this a “$5 million fund,” but it’s not really a fund – it’s a just a discount to developers who choose to implement the solution. They’ll be able to try out the Jumio SDK in their apps before committing to paying the extra cost of doing so. Jumio says it will cover the cost of the first 1,000 scans every month, but did not announce an end date for this promotion just yet. (Until the $5M runs out, it seems).

The SDK allows developers to integrate the card-scanning technology into their app, which means users can hold up a credit card to their smartphone’s camera in order to have the card “read” by the app and the numbers automatically entered into the correct fields. To confirm the purchase, the 3-digit CVV still has to be entered, however.

The technology is similar to what a lesser-funded competitor Card.io already has in place. In fact, while both companies have operated in the same space – “computer vision” for speeding up mobile payments – they’ve been coming at it from different angles. While Card.io started with SDKs for iOS and Android, then moved into web support for e-commerce sites, Jumio has been going the opposite direction. As of March, Card.io already had some 200 developers using its SDK.

The Jumio SDK for iOS is available for download here.



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15May

3,997 Models: Android Fragmentation As Seen By The Developers Of OpenSignalMaps

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Over the past six months, the folks at Staircase 3 have been keeping tabs on the devices that have been downloading their OpenSignalMaps network monitoring app, and so far they’ve recorded downloads onto 681,900 separate Android devices in 195 countries. Now they’ve taken all that data and splayed it out for all to see, and it highlights rather nicely how big a headache fragmentation can be for developers.

For the most part, the results are as you’d expect — runaway hits like Samsung’s Galaxy S II was the most represented device among the 3,997 distinct models they spotted, and Samsung Android devices were far and away the most widely used. What really gets me is how many other devices and brands fill up the rest of that list. Seriously, if you haven’t yet, go look at it. Mouse over some of the smaller blocks, see if there are any brands or devices that ring a bell.

It’s pretty crazy to see just how many players are in the field, and nothing against Staircase 3 — their app is actually pretty damned useful — but it’s not an immediate must-download for every user.

That there are gobs of Android devices floating around out there isn’t exactly a shocker, but data like this really drives home the issue. With so many devices running so many versions of Android with who knows many carrier and manufacturer mandated tweaks onboard, how is a developer supposed to make sure that all of their users gets a consistent experience? They can’t, unless they’re willing to test like crazy.

Google chairman Eric Schmidt famously downplayed the term “fragmentation” at this year’s CES, suggesting instead that people call it “differentiation.” It’s hard not to agree with sentiment on some level — after all, one of Android’s key strengths is how easily it fits into different niches and price points. But according to him, as long as every Android user is able to use the same apps, there’s no problem here.

That strikes me as a rather short-sighted way of looking at it. Downloading and installing apps is one thing, but what I think really counts — the user experience — can still vary from hardware configuration to hardware configuration. Not a day goes by without new Android hardware (or rumors of new Android hardware) make the rounds — hell, just an hour or so ago, the Wall Street Journal reported that Google will soon be filling out the new Devices section in the Google Play Store with new, unlocked “Nexus” hardware thanks to cooperation from up to five hardware manufacturers.

That’s why developers like Animoca have invested what I can only imagine is a sizable amount of money and effort testing their apps with something like 400 Android devices before pushing them out into the world. And of course, fragmentation isn’t just a hardware issue — the OSM post points out that the two most used versions of Android now only account for 75% of the devices they surveyed, down from 90% last year, yet another issue for developers to grapple with.

Does every developer need to go through a process that outlandish? Certainly not — OpenSignalMaps seems to test on a tiny fraction of that, and smaller developers can cover most of their bases with a handful of carefully chosen devices. At the end of the day though, despite the sheer amount of choice and flexibility that Android has provided users, those developers still have a choice to make — do they want to strive for perfection, or do they want to keep their sanity?



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